Virtual Reality Projects
Starship BeatSabre
Using a Unity package for instantiating beats and another for slicing them, I made a Beat Saber clone by modelling and animating the player’s ship, the environments, and baddies, as well as beat-mapping three tracks by HurricaneTurtle on Bandcamp, with a menu to navigate between songs.
Bail Out
Using a Unity package for XR-compatible wheels, buttons, and dials, I modelled, animated, and scripted a short Escape Room where the player must radio for help, fill an oxygen tank, and put on their diving suit before they can safely leave their damaged submarine… provided the monster doesn’t get them first.
Space Lantern
Using a Unity package for 3D parkour obstacles, in the vein of TV gameshows such as Wipe Out, I made a short parkour course that the player can navigate either with continuous movement and jumping, or by teleporting between translucent platforms, with the goal of setting three lanterns on podiums before reaching the finish line in the fastest time possible.