University Projects

  • A level blockout showing two towers and a great bridge to the boss arena.

    Soulslike Project

    This demo was made as a solo game project for PROD-322 in 2024, with some amazing additional help from a team of Sound Designers!

    I set out to recreate the mechanics and game feel of FromSoftware's souls titles, both because I love these games, and in order to learn a variety of skills I had not previously developed

  • The title screen for a splitscreen multiplayer kart racer.

    Gear Shift Delirium

    Set in a crumbling world where sci-fi, fantasy, and steampunk factions collide, Gear Shift Delirium is a splitscreen kart racer for 1-4 players. Take to the streets and race for glory against friends and foes alike! Use powerups to get an advantage, or sabotage your opponents. Take shortcuts and alternate routes, and adapt to your current position - but be warned, the other competitors will use the same tools against you.

  • A volcano erupting with the title "Lava Learning" in a molten block lettering.

    Lava Learning

    Lava-Learning is our group project for PROD-222 at University of Canterbury, Semester 2, 2023! Aimed at primary or intermediate school students between 10-12 years of age, this WebGL game is designed to teach kids about Volcanic hazards, how to prepare for them, and what to do in response - all with a focus on Community.

  • A low-poly spaceship and targeting hologram bearing the title, "Starship Beatsabre"

    Starship BeatSabre

    Created for PROD-223 Immersive Game Design at University of Canterbury, S1 2023. The project brief was to make a rhythm game based on Beat Saber, that encouraged lower body movement, using the HP Reverb headsets for development.

    Duck, Step, or Bend to the side to steer your Ship past obstacles, Slice BeatBots with matching-coloured Batons, and try to Score a perfect S -Rank across Three Synthwave Tracks by HurricaneTurtle.

  • A submarine crashed on the sea floor with emergency lights spilling out of its windows.

    Bail Out

    Created for PROD-223 Immersive Game Design at University of Canterbury, S1 2023. This was a solo project where the only requirements were to create an escape room in Virtual Reality using the HP Reverb headset for development, which must be playable in a confined space.

  • The title screen for a text- and tile-based topdown openworld RPG.

    Caldera

    A text-based adventure and roguelike walking simulator made by a group of UC students as part of a 5 week summer course PROD226: Narrative Design for Interactive Media, starting from the following brief: “Work in a small group to design geographic locations and encounters for an open world text-based adventure game.”

  • A 2D sidescrolling puzzle platformer featuring a diver swimming through sunken ruins by torchlight.

    FloodChamber

    FloodChamber is a 2D Puzzle Platformer, set in the submerged ruins of an ancient civilisation, where players must dive beneath the water and solve puzzles to unlock their secrets, and make it back to the surface… What might you find down there, hidden behind locked doors that no human has touched for thousands of years?

Game Jams

  • A level blockout showing two towers and a great bridge to the boss arena.

    No Fly Zone

    You are a fly, trapped in a room. Your objective: trick Hugh Mann into opening the window so you can escape, without being swatted.

  • The title screen of a first person escape room / character piece in the vein of The Witness.

    Memories of Young

    With age comes perspective... and from perspective, meaning.

    Join our protagonist Young as he peers into the mists of memory on a quest of self-reflection...

  • A two-tone image of a lich monster with many arms reaching over their crypt.

    Crypt Fiends

    Awaken, my lord! 

    Covetous marauders approach our crypt even as we speak. They seek to pilfer our royal treasury at the lowest level of our structure. We must defend our gold from these so-called "Heroes of the Kingdom" at all cost!

  • A low-poly spaceship and targeting hologram bearing the title, "Starship Beatsabre"

    Monkeymatics

    Attention, all chimployees:

    You all know what you're here to do. Melt some scrap metals to make some parts, so that we can build all the wonderful things we love to build here at Monkeymatics Incorporated!

  • A top-down maze game where lava replaces the floor tiles over time.

    Goo Bounty

    Made in under 48 hours for KiwiJam 2023, based on the theme of 'growth'. I tried my hand at making spreading lava tiles, which might become useful for an upcoming PROD-222 project.

  • A pair of goblins with an oversized trenchcoat gleefully pour over their horde of treasure.

    Snuckups and Vendo

    Reverse your Role from lone  Adventurer to the camp-raiding and shopkeeping Goblin duo, Snuckups and Vendo in this fantasy RPG, created over 48 hours for the GMTK Game Jam 2023.